This month was all about preparing the paperwork and making all the lists for our game. After a lengthy take off, we finally got separated into our final groups and decided upon two games: Adrift, or Fender Bender. Without going too much into what makes them both up, let's just say that Fender Bender won the game idea pitch. Here's a little bit about our game. Note: as this is a group project, this work is the property of our entire group and not just myself.
Logo:
Environment Theme:
Environment Atmosphere:
Environment Art Style:
Environment Layout:
Character and Vehicle Designs:
Pickup/Weapon Designs:
The feel of the game is supposed to be Twisted Metal meets Mario Kart, fun yet challenging. I ended up with a great team of coders and other artists, hopefully we'll make a great game .. though it shouldn't be too hard with a game concept as simple as driving and shooting. :)
A blog of my time spent at Full Sail University, the 3d art work I learned to create there, and what I've been making since then.
30 January 2011
29 January 2011
Public Speaking [month 18]
I felt this class was one of the most useless classes I've taken here at Full Sail, though the practice of pitching our game as a group was a really good thing. I hope eventually Full Sail will remove other non-essential classes to make room for classes we actually need, but that's all I really have to say about our Public Speaking class this month. I'm glad it's over and I can focus on important things again.
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