Work began by digging through the original files used by the Vive as well as other members files. Eventually we came upon an agreement for how to proceed and I kicked out the first test, apparently there are no dynamic lights in the menus so the model showed up as a big blob of color .. since all I had created was a base model with a base texture just to see if it would show up. At least it showed up! [note: all screen shots are from maya]
I then corrected the shape and added a few features.
The more I dug the more I found, the vive material has a specular map .. which doesn't make sense if there's no dynamic lighting. I decided to try a specular map anyways for the next test.
If you end up using it feel free to let me know how you like it!
13Jan2017 - Edit: I just realized I never uploaded a link to the final model on Sketchfab so here it is: