So here we have a soda can, yep a soda can. It's meant to be in a game that's a bit odd/scary so I thought that a disgusting and odd flavor was in order. Blender was a bit of a pain in the butt to learn, and now that Maya has a pro-lite version out for $800 I'm thinking about buying it.
For this next one I wanted to play with modeling and uv'ing in 3ds Max, as I'd never done it before. I thought it would be cool since about 90% of the simulation/game industry wants people with 3ds max experience ... which brings to question why it's not taught as a part of the Full Sail Game Art program. I learned a lot about modeling with cubes, cylinders, and toroids, as well as overall modeling/uv'ing tools. It was much simpler to work in max than it was in blender - but they were both extremely different from maya.
This one is an old school fire extinguisher, I know it's not textured but I only wanted to learn 3ds max and not spend more time in photoshop.
I understand none of these models are exactly amazing or even very pretty, but this is where I'm starting in learning these programs and hopefully I'll get better/faster as I progress. :)