18 November 2009

Shading and Lighting Project Log [month 4]

Project 1: Soft Lighting w/different camera angles, not my models.

Lab: 0900-1300 Worked at adjusting lights already in a scene, not very successful.
Home: 1830-2108 finished up lighting, but I’ll probably have to go back and work on it again this weekend.
Hours: 4+2.5

Lab: 0500-1145 Worked on project 2 noir lighting. Received corrections to project 1 lights .. needs more detailed shadows. Set to higher detailed shadows, average render time jumped from 3 minutes to 4 hours.
Hours: 6.45

Project 2: Noir Lighting

Home: 1300-1800 Rendered 4 scenes for project 1 and the 1 scene from project 2
Hours: 5

Lab: 0500-1300 Worked on project 3, and turned in both project 1 and 2. 100 on project 2, 80 on project1 … they’re counting resubmissions as late.
Home: 1800-2000 worked on project3, was able to clean up light noise easily without the distractions of the constantly failing school computers.
Hours: 8+2

Project 3: we could choose our own camera lens and lighting.

Lab: 0500-1300 Worked on project4 and turned in project3, got a 100 on project3. Had some issues with textures and bump maps on project4 … but the water came in easier than I thought it would.
Home: 1600-2000 Worked on project4 and finished it, even if I’m not completely happy with the results. Hoping to get some advice Friday morning before turn in begins so I can get another 100.
Hours: 8+4

Project 4: Start adding textures to a model, then use lighting and lens of choice
Since I did so poorly on project 4 I decided to trash it and start over completely before resubmitting it ... and it still sucked. I'm honestly a little ashamed to post project 4 pix.

Lab: 0500-1300 Worked on project 4 after receiving pointers on how to clean it up. Resubmitted the file and got a 100 based off of the improved file. Started on project5, didn’t get very far before lab ended.
Home: 1700-2200 finished project5 .. hopefully. I can’t tell if it looks good or not now that there’s color involved ….
Hours: 8+5

Project 5: light and texture an indoor setting using proper materials

Lab: 0500-1300 Turned in project 5 for critique, made corrections and turned it in for a 50%. Apparently I did the mapping wrong on the orange and the pickiest lab guy can’t pick it out, but the most lenient one can. So now I have a problem doing the displacement mapping … it doesn’t seem to work for me, and my mbp just spent all night trying to render an orange before it ran out of memory.
Home: 1630-1930 Figured out where displacement mapping is for uploading the jpg image, but can’t figure out how to dial the settings or where the settings are even at..
Hours: 8+3

School[non-lab]: 1300-1630 Worked on the fruit bowl and the perfume bottles .. still not happy with them
Hours: 3.30

Project 6: light and texture 3 glass perfume bottles as if in a magazine advertisement .. my fav piece

Lab: 0500-1300 Turned in perfume bottles for 100% and resubmission of the fruit bowl for 80% Began project7, didn’t know how to do anything so ended on wasting a lot of time trying to just figure things out.
Home: 1650-2230 Added lights and textures to project7, needs final touches now.
Hours: 13.40

School[non-lab]: 1400-1600 Worked on cleaning up the shadow in project7 as well as trying to figure out why the full pic doesn’t show up in preview but does show up in photoshop. I guess as long as it shows up in photoshop it’s all good. :) Began looking over the final project folder to see which scene I wanted to light/texture.
Hours: 2

Project 7: Compositing practice, texture skin and light an outdoor scene .. working with alpha channels.

Lab: 0500-1300 Final Project file corrupted, had to start over when I got home.
Home: 1700-2300 Final Project restarted in new file. This time using multiple saves to keep the file from corrupting again.
Hours: 12

Home: 1300-2300 Final Project
Hours: 8

Home: 1400-2100 Final Project
Hours: 7

Lab: 0500-1300 Final Project
Home: 1600-2200 Final Project
Hours: 14

Lab: 0500-1300 Final Project
Home: 1600-2100 Final Project last touches before turn in.
Hours: 13

Final Project: pick a scene to light and texture, optional to add or take away from the scene to help tell the story of the scene.

Total Time: 136.65

21 October 2009

Model Creation Project Log [month 3]


Lab: 1315-1700 worked on tiki hut

Home: 1830-2345 worked on tiki hut, project complete

Hours: 4.15+3.15 =7.30


Home: 1800-1830 worked on tiki hut, found and renamed “psphere1” to “leaf” on palm tree group. Separated grouping of fence and tent poles. Gave “charMod” a separate layer.

Hours: .30

Project 1: Model a beach scene "tiki hut" with specific items in it, mostly following tutorial videos


Lab: 1300-1700 worked on restaurant project.

Home: 1850-1930 Worked on tiki hut issues: added more driftwood. Moved firewood into the pit. Horizontal support bars on fence. Rotated some of the rocks around the fire pit.

Home: 1939-2230 Worked on restaurant project. Having an issue getting the cv line tool working properly to make table top items.

Hours: 4+3..40=7.40


Home: 1600-2154 Worked on restaurant project.

Hours: 5.54


Lab: 1300-1700 Worked on restaurant project.

Home: 1600-1900 Worked on restaurant project: project complete.

Hours: 4+3=7


Lab: 1300-1700 Turned in restaurant project, received revisions. Worked on bowling alley part 1 project.

Home: 1800-2300 Worked on restaurant revisions: put dirt in planter. Made thickness on chairs even throughout seat. Tapered the ends of the support poles and added a bolt hole. Added light bulbs inside the ceiling lights and made the walls on the ceiling lights thicker. Beveled the wall divider. Tried to separate the wall divider and the back wall, but had no success.

Hours: 4+3=7

Project 2: model a restaurant scene with a specific number/type of items in it


Home: 1500-2200 Worked on bowling alley part 1, project complete.

Hours: 6


Lab: 1300-1700 Worked on corrections to bowling alley part1

Hours: 4


Home: 1400-2300 Finished corrections to bowling alley part1. Quad out bowling balls. Bevel edges on ball return and add holding lines. Completely re-do bowling pins for shape. Redo Touchpad support and swivel. Double check all hard edges on table and chair. Fix floating back supports on chairs.

Began bowling alley part2: UV. Had issue with UV texture being incorrect size, nothing has been mapped correctly as a result.

Hours: 7

Project 3 part 1: model part of a bowling alley consistent with a specific time period


Lab: 1300-1700 Turned in bowling alley part1, received more corrections. Began Bowling Alley part3

Home: 1800-0112 Finished bowling alley part3, didn’t get any work done on corrections for part 1 and 2.

Hours: 4+7.12=11.12


Home: 1845- 2058 Worked on corrections for part1 and part2 bowling alley. Corrections include: lane length, lane/gutter appearance, pillars appearance, bowling ball return engons/triangles/appearance, dart board construction changed, added additional step to get to new bowling lane height.

UV work still needs to be fixed.

Hours: 2.13

Project 3 part 2: model another section of the bowling alley while staying consistent to time period originally modeled


Lab: 1300-1700 Turned in bowling alley corrections and part3. Received corrections: bridge score ring internal faces. Air hockey score collectors have pinching. Do .. something .. with the dart board. Clean up unused edges on dance dance revolution arcade. Bevel the steps. Finish UV’s!!

Worked on UV’s, file didn’t save or something after lab and therefore no work was “completed” in lab.

Home: 1830-2200 Finished UV’s, but the bowling ball and ceiling light still doesn’t look right. Completed corrections received in class.

Hours: 4+3.30=7.30


Lab: 1300-1700 Worked on UV’s to make them look better … I don’t want to keep a 50% as my grade.

Hours: 4


Home: 1900-2243 Messed with the last of the UV’s, then finally started final project. Created the bar stool and laid out the rest of the perimeter walls/ceiling. Was hoping to get more done today ….

Hours: 3.43

Project 3 part 3: finish modeling the rest of the bowling alley and UV everything ... I never did have enough time to UV everything properly so I won't be showing any pix of them :p


Home: 1300-2320 Worked on final project all day and managed to get a lot of the base shapes already set out turned into furniture shapes and proper positioning. Still need another full day of work at least like today to finish anything close to a turn in piece. Had a lot of trouble with the step I just noticed at the back of the lounge area, expecting a lot of trouble with the trophies and wine bottles later on when I get to them.

Hours: 10.20


Lab: 1300-1700 Turned in UV revisions, still aren’t good enough for a better grade.

Home: 1845-2330 Worked on final project modeling, I might make all the objects in time, but they probably won’t be pretty at all.

Hours: 4+4.55=8.55


Home: 1800-0130 Worked on final project but couldn’t get ncloth to work.

Hours: 7.30


Home: 0600-0700 Made an ncloth tablecloth, and prepped folder format.

Hours: 1

Final Project: model an entire room based on a photograph [try to use same lens you think picture was taken with] This pic was given to us to use by the school, and is thus not my property. If you know whose it is or where it's from please let me know!

Total time: 106.57

30 September 2009

3d Foundations Project Log [month 2]

As I don't really have a file log for this month, I'm only able to post the screen shots of my work and the time line in which it was completed.

Project 1: model a prop for a later modeled character to interact with
Project 2 step 1: model half of a human in maya

This was a little hard for me to do so it took me a very long time to get an even semi-recognizable humanoid shape ... it's okay to laugh, I know I do. ;)

Project 2 step 2: better edge flow, even if I still didn't know what that meant

Project 2 step 3: mirror the rest of the body over and see if you can figure out how to round him out instead of staying boxy ... which I really had no idea ....

Project 2 step 4: now you need to rig him so you can animate him for the final project!

Project 2 step 5: add handles so you can actually use the rig

Project 3 part 1: I chose to model another character for the next project, he said as long as it was humanoid it would be okay ....

Project 3 part 2: I chose to animate my Gir[Invader Zim is a product of Nickelodeon] model, so that meant I had to rig him first!

Project 4: make a 6 second animation using the human model

Project 5: after rigging Gir I animated him, though I was short on time and ended up filming from the wrong camera and submitting it.