Showing posts with label docks. Show all posts
Showing posts with label docks. Show all posts

30 November 2011

My First Adventure with 3ds Max

November is my final attempt to get a job in the video game industry, so I was pretty excited when I received a phone interview and then a request for an art test. I was pretty nervous as I had never really used 3ds Max before, but everyone says "it's just like maya" .. and they're wrong. I won't go into who the art test was for or show the screenshot I was supposed to make my environment look like, to protect the company, instead I'll just tell you the rest of the details.

Art Test:
In 3ds Max, make an environment with less than 3500 triangles with diffuse and specular textures of 512x512 or below. The environment should be at night with a full moon, it should have 1 cargo ship, 2 cranes, cargo containers, and a warehouse. Optional was rain effects, but I figured I would be happy with just being able to UV and texture for 3ds max. :p

To save time I started in maya, I figured I would make less mistakes in a program I knew pretty well. So after a lot of work in modeling and then saving triangles everywhere that I could manage, it came down to this.




Then I textured everything.

Then I took it all to windows, and hoped I had everything I needed .. which of course I didn't. :p I hate it that I can't just use the mac side for everything. Eventually I figured out how to light and make materials in 3ds max, and I learned that making a secondary uv set for lighting and having shadows bake to that uv set is actually a lot easier than in maya ... but viewing that baked lighting was somewhat more difficult since a lot of color is lost. Too bad 3ds max doesn't have an unlit mode like maya. Anyways, here's what I ended up with for my final render.





They also wanted a video to go along with the final render, so I rendered out a video and found that while the scene was pretty simple and all the lights were baked .. it took max a lot longer to render than maya ever would with this scene. Or maybe it's just because it was my first time building with 3ds max. :) Here's the video I ended up with.

Total build and render time in this new [to me] program was one week, I turned it all in and was promptly told the canned email response that I'd lost out on the job of a lifetime. I think for my skill level in this program I did some amazing work, but I can fully understand them going with a more experienced environment artist in 3ds max.
It's been five months since I graduated and I've applied to 199 positions which came out to three interviews and 1 art test. All of that with no luck, it's time to go get re-certified for my security d and g licenses. I humbly admit my defeat, but I will continue to battle my school to get my diploma which they are still holding for ransom.