Project 1: a fan art piece ... I decided to go with Qbert.
Step 1: block out
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Step 2: clean up the geometry
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Step 3: add hair cards, then mirror the whole thing over and see if it works.
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Step 4: bake the ambient occlusion, then paint the diffuse
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This is what my diffuse looked like for this model, once again we did the texture at 256x512
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Clean up the block out.
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Turn it into a mesh for sculpting.
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and apparently I added more details.
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and it becomes messy ...
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and messier ...
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... but then I brought it into maya and the critiques I received were that he had a disproportionate body. So I resized his new lower topology and corrected any of the retopology mistakes I had made.
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Once I re-sized everything, this is what I ended up with.
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I re-sculpting the new body back out with details
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Then I changed the face
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With proper ambient occlusion, normal mapping, diffuse mapping and specular map, it turned into this.
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A shot of the diffuse map.
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My normal map.
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Lastly, my specular map
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