


With reference in hand, I blocked out one of the buildings in maya. I also made one of the larger structures in the yard, but as time got down to the line I ended up realizing I would fail if I couldn't focus on just this one piece and a decent yard to put it in.

Then I blocked out some base textures.

I upgraded the diffuse textures, then built spec and normal maps.

Then the big test: does it look good in UDK? It didn't look horrible, but it needed a lot of work. So I went back to the drawing board with only 1 week left to turn it all in.
UFO homes, now with non-bsp windows! :p
Got rid of the plane and added in some terrain.
The next critique was to add some mid-ground environment, and I also added in the skybox.
I started playing with light function shadows for the clouds.
After the final critique we had 4 hours to make all of our changes and turn it in. Some of the things I changed was: the depth of field, amount of fog, harshness of cloud shadows/speed, softening of shadows with the skybox light, and I had a brief moment to think about changing the sand out to dirt .. but couldn't find a good enough photo to manipulate to a repeating/tiling texture. Here are the final three shots: