HFIL - terrain:
After finally having a teamspeak chat with one of the members, I was able to use their 3ds max blender material that allowed me to paint out the terrain textures in an rgb format. This is how it turned out.
|All my textures on a single blendmap for the terrain.|
It turned out I'll need to make some more terrain textures to make everyone happy, I guess they had assumed I had made more. So I set off to make at least one more dirt and grass texture. It was also brought to my attention that the blood in the bloody pond wasn't bloody water as I had assumed, so I got rid of the alpha channel I was using.
I started the dirt texture with the two dirt colors I had set up with the previous dirt texture, and I used a noise filter. Then I used the oil paint filter and played with the until it started to look remotely like rough dirt or something ... vaguely. Then I made another layer with the noise filter again, this time with black and white, and used a crystalize filter to give myself some smaller chunky bits to help break up the oil painting pattern. I set the crystalized layer over the oil painting layer and this is how it turned out! Later I offset it so that it would repeat nicely.
I created a new grass blades texture for the cards I had in my grass baking maya scene, I made it a bit lighter around the edges than the other two blade textures. Once it rendered out [about 4 hours] this is how it turned out. I haven't yet offset it for repeating, so if you're taking my textures for your own personal use be advised that this one isn't repeatable yet! :) I'm also not sure if I'm happy with how bright it turned out, we'll see how it works blended next to the other two grass textures.
FB - shield:
I started getting impatient to get back to working on my shield update I posted for last month, so while the car was in the shop I sat down in maya and started deleting edges. The model went from a high poly count of 19626 to a low poly count of 3733 with basically no change in silhouette and minor changes to the textures.
Then I noticed that the marmoset toolbag was on sale for $25, and so decided to do the final render in there as I had never used it before .. but I have heard a lot of good things about it. This is my first time using the program, and was able to come up with a pretty nice render.
|Low poly mesh render in marmoset toolbag.|
Thanks for staying tuned, and I'll keep you posted.