For this month I spent a lot of hours for AlliedBarton, and then several hours for Minecraft Tekkit and Arma DayZ. I mostly wasted time this month because of the amount of time it's been since graduation and the amount of success I've had with my career application process [316 applications sent and counting]. But you aren't here to read about that! Let's get to the interesting stuff!
I've wanted to remodel a high poly mechanical object for a while, and I ended up deciding to do some sketches while at work for the shield I designed for Fender Bender. Here's a blockout I made with the original to the left of it.
Once I did that I moved on to uv's and making tweaks to everything.
Here's where I am right now with the texture, and below that I've got
the diffuse texture itself to show you the uv layout.
The next thing I want to focus on for this diffuse is the dual screens and the center circle power button thingy. We'll see how things go with my day job and figuring out my new work responsibilities at the site I've been assigned to. I didn't get anything done for the DBZ - HFIL environment this month, I think everyone lost interest in seeing it be completed or whatever. Life goes on ....