For this month I spent a lot of hours for AlliedBarton, and then several hours for Minecraft Tekkit and Arma DayZ. I mostly wasted time this month because of the amount of time it's been since graduation and the amount of success I've had with my career application process [316 applications sent and counting]. But you aren't here to read about that! Let's get to the interesting stuff!
I've wanted to remodel a high poly mechanical object for a while, and I ended up deciding to do some sketches while at work for the shield I designed for Fender Bender. Here's a blockout I made with the original to the left of it.
Once I did that I moved on to uv's and making tweaks to everything.
Here's where I am right now with the texture, and below that I've got
the diffuse texture itself to show you the uv layout.
The next thing I want to focus on for this diffuse is the dual screens and the center circle power button thingy. We'll see how things go with my day job and figuring out my new work responsibilities at the site I've been assigned to. I didn't get anything done for the DBZ - HFIL environment this month, I think everyone lost interest in seeing it be completed or whatever. Life goes on ....
A blog of my time spent at Full Sail University, the 3d art work I learned to create there, and what I've been making since then.
31 July 2012
01 July 2012
HFIL - Texture Time 3
This month came and went fast, but I managed to find time to really look at some textures as well as add some variety textures for blend mapping in the environment once it makes it to the game engine .. though as I don't have the game engine I don't really know how all of this will look until the group I'm with can get me started in the engine.
First though, let me show you what I did while waiting for critiques. This is a "little" side project I have been working on in my free time. I made one of the vehicles already as posted a few months ago, so this is vehicle two. Don't have official names or anything yet, but I like the look of it.
First though, let me show you what I did while waiting for critiques. This is a "little" side project I have been working on in my free time. I made one of the vehicles already as posted a few months ago, so this is vehicle two. Don't have official names or anything yet, but I like the look of it.
Here's a quick sample of the new grass and a little area of fallen rocks/blood water for the HFIL environment.
I wasn't happy with the grass, so I looked around and found a new technique .. let's render some grass cards! I simply made some blades of grass as shown below.
Once I had the cards in place, I could replace the grass blades texture and simply re-render and get an entirely different section of grass.
Then I wanted to break up the dirt texture with some pebble .. rock .. things, so I found a photo of some nice pebbles and made it repeatable. Then I selected by color all the pebbles and masked them out, keeping the dirt stuff in between them. Then I made my own painted rocky pebble texture and that's what you see here:
Moving along with rocks, I wanted to try my hand at another rock texture for the large cliff surface. I'm not happy with how different the colors turned out from the other rock texture, but I think the rough heavy grooves will go good with the other texture.
Still working with rocks, but now back to the grassy areas, I wanted to add some rocks kind of poking out of the grass. So I found a nice photo of some rocks doing exactly that, and used their shapes and then filled it in with my own rocks. The flat color you see is just to help get rid of the white line in the transparency.
In other news, my one year anniversary for graduating from Full Sail University was the 1st of July ... it's been a year and 311 applications and still I can't get anyone to pay any attention to me long enough to hire me. The pay off never came, and now I'm stuck footing the bill on a paycheck that isn't adequate to pay it. Fun times ....
Stay tuned and I'll consider not giving up completely.
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