Showing posts with label high-tech turret. Show all posts
Showing posts with label high-tech turret. Show all posts

15 July 2013

Self Defense





Finally was able to make a large turn-in for my internship, and though I've been working extra hours at my day job I've managed to find time to return to my "weekend project". Here's my current status of the texture on the previously created geometry and uv's.







In keeping with the blue team's theme of sleek and modern/futuristic tech, this rocket turret can quickly fire rockets to defend the blue team's bases from red team's attacks. There's a small power cable in the back not captured in this render. I feel that the poly count isn't too bad for a rounded object, and the lower cost of the blue team's vehicles might make up for the higher cost of their equipment.
Next I'll start on the low tech turret.


Stay tuned and I'll keep you posted!

31 December 2012

Surviving the Apocolypse ...

It's been a busy month of apartment hunting and building stuff in maya, but not so much for my internship. A little problem came up where I was informed I had been working in the wrong scene this whole time ... I guess that was something that should have come up when I asked what file I should be working in and I was told to use that one. Oops? So while waiting to be told what to do about all of that, I worked on a little something for the game ... but before I could complete it I was started back up on the movie project. So here's what I have so far:



It might not make much sense without seeing it in context to what it is or how big it is .. or what it's made of ... you'll see more of it when I get another pause from the film project. :)

No new public news from the film project, but it's always exciting to see things coming together and coming to life piece by piece .. or frame by frame ... and I can only hope some of the behind the scenes stuff will eventually see the light of day.

Stay tuned and I'll keep you posted!