Showing posts with label "model creation". Show all posts
Showing posts with label "model creation". Show all posts

12 September 2015

A Quick Update on Slow Progress

I've spent the last few weekends mixing together more ancient aircraft to make combat vehicles for my teams, this time the red team will have pieced together the main body and wings of a WW1 German AEG G4, and the jet engines of a WW2 German Horten Ho 229. Looking back I tend to use a lot of older German designs to influence my own and I think it's just because they were really good at building interesting shapes and really pushing the design limits to get new properties in their planes.
With all that said, here's a silhouette test I threw together:



I so far have UV'ed the checkers texture onto the plane and then duplicated the body pieces over, but I think I'm ready to start rocking a rusty red paint job on there for the low tech's to head into battle.

Stay tuned and I'll have that up before too long.

19 July 2015

High Tech Medium Plane






You may have noticed I skipped a bit of time again, this time my excuse is that I was building a sculpey maquette. I may or may not show that on this blog at some point, so for now just be happy with a new update from the game project!

I managed to build the High Tech team's medium rocket:



There's the traditional model/texture view you've grown accustomed to from my blog, but here is a viewer from Sketchfab for the 3D render view.







I realized, before I uploaded this model to Sketchfab, I hadn't ever uploaded the previous vehicles for anyone to view in 3D on Sketchfab. So I took care of that as well as you can see below:














Thanks for viewing, and as always stay tuned for more updates!





05 April 2015

Brain Power

I ended up working this one a couple times, like I mentioned earlier, but I think I finally found the form I wanted. This rocket is half the height of the other rockets, but 10 times as smart .. with brain power of course. That's how it works right? Adding a brain to anything will make it smarter?




    Smart Rocket
    by jason.n.hutchins
    on Sketchfab




Hopefully the new Sketchfab 3d previewer will work out for this blog, but just in case I'm still going to be uploading the old 2d shots of the items.

This should be the last of the rocket weapons, now back to the vehicles! I have a bunch of sketches from the previous years I wasn't able to spend a lot of time on this so I'll still be working through those to see what I can make work. The next items should be the medium fighters for both low and high tech teams.

Stay tuned!

edit [12apr2015]: I started back up on the vehicles, this time on the medium high tech and have included a silhouette test of the block-out below.


01 February 2015

Tesla Rocket

It's a new year, but I'm still working on the same game. For this build I wanted to make a weapon that would electrify the vehicles it impacted, after digging around for a while I decided the coolest way to do that would be a plasma ball that would electrically explode when it hits its targets. So I present the Tesla Rocket:





I really like the silhouette of the rocket and the arched metal around the glass dome, but wasn't too happy with the way the plasma ball cards came out. I guess it'll do though. This should leave two more weapons to build before I can continue to work on vehicles and environments again.


Thanks for looking at my work, and stay tuned for more updates. :)

Edit:
Here's the block-out sneak peek for the next rocket:



It's sitting at just over 800 triangles which isn't too bad considering all of the small details on this one, we'll see how it turns out once I start in on the uv's and texture.




31 December 2013

The Last of 2013

This is really just a post to get a final one out before the end of the year, I started working on a nuke bomb-rocket thing while waiting for a critique from my night "job", and am a little over half through with the texture - nothing good enough to post though. So for now I present you with a tease:





Who wouldn't want a nuclear bomb .. ah .. rocket? I'll update when I finish the texture, see you then!

21 October 2009

Model Creation Project Log [month 3]

28Sep2009

Lab: 1315-1700 worked on tiki hut

Home: 1830-2345 worked on tiki hut, project complete

Hours: 4.15+3.15 =7.30


29Sep2009

Home: 1800-1830 worked on tiki hut, found and renamed “psphere1” to “leaf” on palm tree group. Separated grouping of fence and tent poles. Gave “charMod” a separate layer.

Hours: .30


Project 1: Model a beach scene "tiki hut" with specific items in it, mostly following tutorial videos



30Sep2009

Lab: 1300-1700 worked on restaurant project.

Home: 1850-1930 Worked on tiki hut issues: added more driftwood. Moved firewood into the pit. Horizontal support bars on fence. Rotated some of the rocks around the fire pit.

Home: 1939-2230 Worked on restaurant project. Having an issue getting the cv line tool working properly to make table top items.

Hours: 4+3..40=7.40


1Oct2009

Home: 1600-2154 Worked on restaurant project.

Hours: 5.54


2Oct2009

Lab: 1300-1700 Worked on restaurant project.

Home: 1600-1900 Worked on restaurant project: project complete.

Hours: 4+3=7


5Oct2009

Lab: 1300-1700 Turned in restaurant project, received revisions. Worked on bowling alley part 1 project.

Home: 1800-2300 Worked on restaurant revisions: put dirt in planter. Made thickness on chairs even throughout seat. Tapered the ends of the support poles and added a bolt hole. Added light bulbs inside the ceiling lights and made the walls on the ceiling lights thicker. Beveled the wall divider. Tried to separate the wall divider and the back wall, but had no success.

Hours: 4+3=7


Project 2: model a restaurant scene with a specific number/type of items in it


6Oct2009

Home: 1500-2200 Worked on bowling alley part 1, project complete.

Hours: 6


7Oct2009

Lab: 1300-1700 Worked on corrections to bowling alley part1

Hours: 4


11Oct2009

Home: 1400-2300 Finished corrections to bowling alley part1. Quad out bowling balls. Bevel edges on ball return and add holding lines. Completely re-do bowling pins for shape. Redo Touchpad support and swivel. Double check all hard edges on table and chair. Fix floating back supports on chairs.

Began bowling alley part2: UV. Had issue with UV texture being incorrect size, nothing has been mapped correctly as a result.

Hours: 7


Project 3 part 1: model part of a bowling alley consistent with a specific time period


12Oct2009

Lab: 1300-1700 Turned in bowling alley part1, received more corrections. Began Bowling Alley part3

Home: 1800-0112 Finished bowling alley part3, didn’t get any work done on corrections for part 1 and 2.

Hours: 4+7.12=11.12


13Oct2009

Home: 1845- 2058 Worked on corrections for part1 and part2 bowling alley. Corrections include: lane length, lane/gutter appearance, pillars appearance, bowling ball return engons/triangles/appearance, dart board construction changed, added additional step to get to new bowling lane height.

UV work still needs to be fixed.

Hours: 2.13


Project 3 part 2: model another section of the bowling alley while staying consistent to time period originally modeled


14Oct2009

Lab: 1300-1700 Turned in bowling alley corrections and part3. Received corrections: bridge score ring internal faces. Air hockey score collectors have pinching. Do .. something .. with the dart board. Clean up unused edges on dance dance revolution arcade. Bevel the steps. Finish UV’s!!

Worked on UV’s, file didn’t save or something after lab and therefore no work was “completed” in lab.

Home: 1830-2200 Finished UV’s, but the bowling ball and ceiling light still doesn’t look right. Completed corrections received in class.

Hours: 4+3.30=7.30

16Oct2009

Lab: 1300-1700 Worked on UV’s to make them look better … I don’t want to keep a 50% as my grade.

Hours: 4


17Oct2009

Home: 1900-2243 Messed with the last of the UV’s, then finally started final project. Created the bar stool and laid out the rest of the perimeter walls/ceiling. Was hoping to get more done today ….

Hours: 3.43


Project 3 part 3: finish modeling the rest of the bowling alley and UV everything ... I never did have enough time to UV everything properly so I won't be showing any pix of them :p


18Oct2009

Home: 1300-2320 Worked on final project all day and managed to get a lot of the base shapes already set out turned into furniture shapes and proper positioning. Still need another full day of work at least like today to finish anything close to a turn in piece. Had a lot of trouble with the step I just noticed at the back of the lounge area, expecting a lot of trouble with the trophies and wine bottles later on when I get to them.

Hours: 10.20


19Oct2009

Lab: 1300-1700 Turned in UV revisions, still aren’t good enough for a better grade.

Home: 1845-2330 Worked on final project modeling, I might make all the objects in time, but they probably won’t be pretty at all.

Hours: 4+4.55=8.55


20Oct2009

Home: 1800-0130 Worked on final project but couldn’t get ncloth to work.

Hours: 7.30


21Oct2009

Home: 0600-0700 Made an ncloth tablecloth, and prepped folder format.

Hours: 1


Final Project: model an entire room based on a photograph [try to use same lens you think picture was taken with] This pic was given to us to use by the school, and is thus not my property. If you know whose it is or where it's from please let me know!

Total time: 106.57