Showing posts with label chainsaw rocket. Show all posts
Showing posts with label chainsaw rocket. Show all posts

06 March 2015

Heavy Bandwidth Page

It might take several moments before the seven render windows fully load in your browser.

I've been working on a smart rocket and have run into the part where the 2D sketches didn't really work in 3D so I'm still experimenting with what shape and design I want for this weapon. In the meantime, for an update, I found this really neat site to share my work in 3D as it's meant to be viewed .. and not as a render on a 2D panel. So here are my current rocket models as viewable from the sketchfab.com site. Also I apologize for the page being so heavy due to all the models being on one page at the same time.  In other news: Unity 5 and Unreal Engine 4 just released as free downloads with what I'm sure is a lot of fine print when you decide to charge for your games, I decided to go with the marketing strategy for Unity since it's more of a straightforward pricing package and not a percentage based on what month it is, how much I sold, and when .. which is how the Unreal Engine has been packaged.









13 April 2014

Chainsaw Rocket!

This past month has been another light month on my internship, I've touched up a few things and did file maintenance on the server, so I took full advantage of my nights as well as the extra hours I've had to work at my day job filling in for my personnel taking vacation time off during nights and weekends and I'm stuck covering it. I present to you my version of the chainsaw rocket:





I seem to have a love affair with using Stihl branded tools for reference images, as I also used them for reference during the Fender Bender game "healing item" pickup [duct tape and wrench], so I decided this time to keep the color scheme used on their chainsaws so that it didn't look too extremely unrealistic. I also decided to change the chainsaw teeth to something a little more cartoony/unrealistic to match the overall theme of the game. I decided to leave out the original concept art I had sketched out because of the overall quality of it was much lower than my normal sketches. If anything comes up I'll include it separately, but for now I'd rather simply leave it off the blog page.

Thanks for staying tuned and I'll update you when I finish the next piece!