I've spent the last few weekends mixing together more ancient aircraft to make combat vehicles for my teams, this time the red team will have pieced together the main body and wings of a WW1 German AEG G4, and the jet engines of a WW2 German Horten Ho 229. Looking back I tend to use a lot of older German designs to influence my own and I think it's just because they were really good at building interesting shapes and really pushing the design limits to get new properties in their planes.
With all that said, here's a silhouette test I threw together:
I so far have UV'ed the checkers texture onto the plane and then duplicated the body pieces over, but I think I'm ready to start rocking a rusty red paint job on there for the low tech's to head into battle.
Stay tuned and I'll have that up before too long.
A blog of my time spent at Full Sail University, the 3d art work I learned to create there, and what I've been making since then.
Showing posts with label rocket. Show all posts
Showing posts with label rocket. Show all posts
12 September 2015
19 July 2015
High Tech Medium Plane
You may have noticed I skipped a bit of time again, this time my excuse is that I was building a sculpey maquette. I may or may not show that on this blog at some point, so for now just be happy with a new update from the game project!
I managed to build the High Tech team's medium rocket:
There's the traditional model/texture view you've grown accustomed to from my blog, but here is a viewer from Sketchfab for the 3D render view.
I realized, before I uploaded this model to Sketchfab, I hadn't ever uploaded the previous vehicles for anyone to view in 3D on Sketchfab. So I took care of that as well as you can see below:
Thanks for viewing, and as always stay tuned for more updates!
05 April 2015
Brain Power
I ended up working this one a couple times, like I mentioned earlier, but I think I finally found the form I wanted. This rocket is half the height of the other rockets, but 10 times as smart .. with brain power of course. That's how it works right? Adding a brain to anything will make it smarter?
Hopefully the new Sketchfab 3d previewer will work out for this blog, but just in case I'm still going to be uploading the old 2d shots of the items.
This should be the last of the rocket weapons, now back to the vehicles! I have a bunch of sketches from the previous years I wasn't able to spend a lot of time on this so I'll still be working through those to see what I can make work. The next items should be the medium fighters for both low and high tech teams.
Stay tuned!
edit [12apr2015]: I started back up on the vehicles, this time on the medium high tech and have included a silhouette test of the block-out below.
Hopefully the new Sketchfab 3d previewer will work out for this blog, but just in case I'm still going to be uploading the old 2d shots of the items.
This should be the last of the rocket weapons, now back to the vehicles! I have a bunch of sketches from the previous years I wasn't able to spend a lot of time on this so I'll still be working through those to see what I can make work. The next items should be the medium fighters for both low and high tech teams.
Stay tuned!
edit [12apr2015]: I started back up on the vehicles, this time on the medium high tech and have included a silhouette test of the block-out below.
22 February 2015
Ricochet Rocket
This one I did a few extra sketches on so the build went rather quickly, the idea is that the rocket will hit the enemy and have a small explosion which will release the two naval mines attached to it to bounce out and explode with whatever it hits. So I guess this weapon would be best used for attacking a stationary target like a base or something.
I added a chalk-like sketch on the side of the mines as decoration, I've seen a lot of people do that in the military. They'll draw on the bombs intended for their enemies with their enemies names on it. So this is a little nod to that environment.
The next rocket is supposed to be the final one for this game, and it should be smarter than the rest of them. Then after that one I can get back to creating the rest of the vehicles to flesh out the "character classes".
Thanks for looking and stay tuned!
I added a chalk-like sketch on the side of the mines as decoration, I've seen a lot of people do that in the military. They'll draw on the bombs intended for their enemies with their enemies names on it. So this is a little nod to that environment.
The next rocket is supposed to be the final one for this game, and it should be smarter than the rest of them. Then after that one I can get back to creating the rest of the vehicles to flesh out the "character classes".
Thanks for looking and stay tuned!
01 February 2015
Tesla Rocket
I really like the silhouette of the rocket and the arched metal around the glass dome, but wasn't too happy with the way the plasma ball cards came out. I guess it'll do though. This should leave two more weapons to build before I can continue to work on vehicles and environments again.
Edit:
Here's the block-out sneak peek for the next rocket:
It's sitting at just over 800 triangles which isn't too bad considering all of the small details on this one, we'll see how it turns out once I start in on the uv's and texture.
14 December 2014
Raining Doom Upon Our Doomed Enemies!
It's been a while, but with me spending my work days in Presagis Creator I hardly feel like working in low poly 3d in Maya when I come home. So between working on the car, house chores, and simply trying to relax, I've been sneaking a few hours here and there on sunday mornings having fun with my rocket punk themed game I've been dreaming about for some time.
Since the point of a new post is to show new work, I present to you Remote Rocket .. or RC Rocket .. still not sure.
The point of the rocket is to be much larger than the others and to only be able to carry one at a time, once fired the players camera will ideally follow the rocket as the player will be able to control the rocket to remotely rain down some doom upon his doomed enemies. Once fired the wings and extra thruster will extend from the main housing allowing for extra control and distance while still keeping a large area of the main housing for explosives. The metal loops on the top are where the rocket would be held under the vehicle just before it was launched .. I want this item to be so big other players can see it and try to attack the player before it can be launched.
The next weapon will be a little more electrically themed, the concepts are pretty much nailed down I just have to start blocking it out and seeing how it turns out in the 3d space. But I'm sure it'll be next year before I post that one.
[edit] - I found some time to start blocking out the concept based on my drawings and some random google searches. The body will be similar to the fire/lava rocket in that it's mostly glass, but this one will have a gold/brass colored metal braces along the sides to add some support and rocket punk style. The hardest part I think will be getting the look of the plasma ball in the middle, but that's how you learn right? :)
As always: thanks for looking in on me, and do stay tuned!
Since the point of a new post is to show new work, I present to you Remote Rocket .. or RC Rocket .. still not sure.
The point of the rocket is to be much larger than the others and to only be able to carry one at a time, once fired the players camera will ideally follow the rocket as the player will be able to control the rocket to remotely rain down some doom upon his doomed enemies. Once fired the wings and extra thruster will extend from the main housing allowing for extra control and distance while still keeping a large area of the main housing for explosives. The metal loops on the top are where the rocket would be held under the vehicle just before it was launched .. I want this item to be so big other players can see it and try to attack the player before it can be launched.
The next weapon will be a little more electrically themed, the concepts are pretty much nailed down I just have to start blocking it out and seeing how it turns out in the 3d space. But I'm sure it'll be next year before I post that one.
[edit] - I found some time to start blocking out the concept based on my drawings and some random google searches. The body will be similar to the fire/lava rocket in that it's mostly glass, but this one will have a gold/brass colored metal braces along the sides to add some support and rocket punk style. The hardest part I think will be getting the look of the plasma ball in the middle, but that's how you learn right? :)
As always: thanks for looking in on me, and do stay tuned!
Labels:
game art,
hand painted texture,
maya,
metal,
model creation,
photoshop,
punk,
rc,
remote,
remote rocket,
rocket,
rocketpunk
13 April 2014
Chainsaw Rocket!
This past month has been another light month on my internship, I've touched up a few things and did file maintenance on the server, so I took full advantage of my nights as well as the extra hours I've had to work at my day job filling in for my personnel taking vacation time off during nights and weekends and I'm stuck covering it. I present to you my version of the chainsaw rocket:
I seem to have a love affair with using Stihl branded tools for reference images, as I also used them for reference during the Fender Bender game "healing item" pickup [duct tape and wrench], so I decided this time to keep the color scheme used on their chainsaws so that it didn't look too extremely unrealistic. I also decided to change the chainsaw teeth to something a little more cartoony/unrealistic to match the overall theme of the game. I decided to leave out the original concept art I had sketched out because of the overall quality of it was much lower than my normal sketches. If anything comes up I'll include it separately, but for now I'd rather simply leave it off the blog page.
Thanks for staying tuned and I'll update you when I finish the next piece!
I seem to have a love affair with using Stihl branded tools for reference images, as I also used them for reference during the Fender Bender game "healing item" pickup [duct tape and wrench], so I decided this time to keep the color scheme used on their chainsaws so that it didn't look too extremely unrealistic. I also decided to change the chainsaw teeth to something a little more cartoony/unrealistic to match the overall theme of the game. I decided to leave out the original concept art I had sketched out because of the overall quality of it was much lower than my normal sketches. If anything comes up I'll include it separately, but for now I'd rather simply leave it off the blog page.
Thanks for staying tuned and I'll update you when I finish the next piece!
26 February 2014
When the Fat Man Sings
I had a bit of extra time due to my work schedule and filling in for people, and I realized I had never updated my finished power rocket. So here it is:
I modeled and textured the Mark 3 "Fat Man" bomb after photos I'd found online, and then exaggerated it to fit in with the theme of the rocket booster on the bottom. This "heavy" rocket will be the slow non-maneuverable, but extremely power one hit wonder of any pilot's arsenal.
Here's a preview of what I'm currently working on:
I've turned in a large chunk of textures/uv'ed models for my internship, so I'm awaiting further review before moving on to the next area .. and got busy with something else that doesn't make any sense.
I modeled and textured the Mark 3 "Fat Man" bomb after photos I'd found online, and then exaggerated it to fit in with the theme of the rocket booster on the bottom. This "heavy" rocket will be the slow non-maneuverable, but extremely power one hit wonder of any pilot's arsenal.
Here's a preview of what I'm currently working on:
I've turned in a large chunk of textures/uv'ed models for my internship, so I'm awaiting further review before moving on to the next area .. and got busy with something else that doesn't make any sense.
Labels:
fat man,
fender bender,
game art,
nuke,
power rocket,
rocket,
rocketpunk
31 December 2013
The Last of 2013
This is really just a post to get a final one out before the end of the year, I started working on a nuke bomb-rocket thing while waiting for a critique from my night "job", and am a little over half through with the texture - nothing good enough to post though. So for now I present you with a tease:
Who wouldn't want a nuclear bomb .. ah .. rocket? I'll update when I finish the texture, see you then!
Who wouldn't want a nuclear bomb .. ah .. rocket? I'll update when I finish the texture, see you then!
Labels:
"fender bender",
"model creation",
fat man,
mk3,
nuke,
rocket,
rocketpunk
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