Showing posts with label sketchfab. Show all posts
Showing posts with label sketchfab. Show all posts

31 December 2017

All Outta Steam

It's the end of another year and as I look over my blog I find I never told the world about some of the things I'm willing to talk about. So here's to that:

I had continued development of Steam VR controller mods with the next Megaman buster:

The X-Buster



    X - Buster
    by jason.n.hutchins
    on Sketchfab


Since that one was basically just a re-skin I really wanted to try my hand at a more advanced model:

The TruForce Buster



    TruForce Buster
    by jason.n.hutchins
    on Sketchfab


Lastly I made small progress on a medium model:

Low Tech Medium Plane


This year has been crazy. I'm still doing the damn thing and holding the seams together by a thread, I only hope I've made all the right decisions along the way and that I can continue to make the right decisions to keep moving forward and follow the dream. After all, "Everybody gotta have a dream." :)

19 July 2015

High Tech Medium Plane






You may have noticed I skipped a bit of time again, this time my excuse is that I was building a sculpey maquette. I may or may not show that on this blog at some point, so for now just be happy with a new update from the game project!

I managed to build the High Tech team's medium rocket:



There's the traditional model/texture view you've grown accustomed to from my blog, but here is a viewer from Sketchfab for the 3D render view.







I realized, before I uploaded this model to Sketchfab, I hadn't ever uploaded the previous vehicles for anyone to view in 3D on Sketchfab. So I took care of that as well as you can see below:














Thanks for viewing, and as always stay tuned for more updates!





06 March 2015

Heavy Bandwidth Page

It might take several moments before the seven render windows fully load in your browser.

I've been working on a smart rocket and have run into the part where the 2D sketches didn't really work in 3D so I'm still experimenting with what shape and design I want for this weapon. In the meantime, for an update, I found this really neat site to share my work in 3D as it's meant to be viewed .. and not as a render on a 2D panel. So here are my current rocket models as viewable from the sketchfab.com site. Also I apologize for the page being so heavy due to all the models being on one page at the same time.  In other news: Unity 5 and Unreal Engine 4 just released as free downloads with what I'm sure is a lot of fine print when you decide to charge for your games, I decided to go with the marketing strategy for Unity since it's more of a straightforward pricing package and not a percentage based on what month it is, how much I sold, and when .. which is how the Unreal Engine has been packaged.